Journal Publications / Book Chapters

Ma, Y., Williams, D., & Prejean, L. (2014). Designing an Electronic Educational Game to Facilitate Immersion and Flow. Journal of Interactive Learning Research, 25 (1), 27-49

Ma, Y. & Williams, D. C. (2013). The potential of a first LEGO league robotics program in teaching 21st century skills: An exploratory study. Journal of Educational Technology Development and Exchange, 6(2), 13-28. 

Ma, Y., Williams, D., & Prejean, L. (2012). Understanding the Relationship Among Various Design Components in A Game-Based Learning Environment. International Journal of Gaming and Computer Mediated Simulations, 4(1), 68-85.

Habib, E., Ma, Y., Williams, D., Sharif, H. O., and Hossain, F.: HydroViz: design and evaluation of a Web-based tool for improving hydrology education, Hydrol. Earth Syst. Sci., 16, 3767-3781, doi:10.5194/hess-16-3767-2012, 2012. 

Habib, E., Ma, Y., and Williams, D., 2012, Development of a web-based hydrologic education tool using Google Earth resources, in Whitmeyer, S.J., Bailey, J.E., De Paor, D.G., and Ornduff, T., eds., Google Earth and Virtual Visualizations in Geoscience Education and Research: Geological Society of America Special Paper 492, p. 431–439, doi:10.1130/2012.2492(33).

Williams, D., Ma, Y., & Prejean, L. (2010). A preliminary study exploring the use of fictional narrative in robotics activities. Journal of Computers in Mathematics and Science Teaching, 29(1), 51-71.

Pedersen, S., Arslanyilmaz, A., & Williams, D. (2009). Teachers’ assessment-related local adaptations of a problem-based learning environment. Educational Technology Research and Development, 57(2), 229-249.

Ma, Y., Lai, G., & Williams, D. (2009). Instructional Technology and Educational Gaming. In Ouyang, R., & Wang, C. (Eds.), Instructional Technology. Beijing, China: Renmin University Press. 

Calandra, B., Ma, Y., & Lai, G. (2009). Instructional Technology and Multimedia. In Ouyang, R., & Wang, C. (Eds.), Instructional Technology. Beijing, China: Renmin University Press.

Ma, Y., Williams, D., Richard, C., & Prejean, L. (2008). Leveraging the affordances of an electronic game to meet instructional goals: The design of Conquest of the Coastlands. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education   (Vol. 3, pp. 1127-1142). Hershey, New York: Information Science Reference.

Williams, D., Ma, Y., Richard, C., & Prejean, L. (2008). Integration of narrative development and instructional design in the creation of an electronic game-based learning environment. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education (Vol. 3, pp. 1218-1233).Hershey, New York: Information Science Reference.

Ma, Y., Williams, D., Prejean, L., & Richard, C. (2007). A research agenda for developing and implementing educational computer games. British Journal of Educational Technology, 38(3), 513–518.

Williams, D., Ma, Y., Feist, S., & Prejean, L. (2007). The design of an analogical encoding tool for game-based virtual learning environments. British Journal of Educational Technology, 38(3), 429–437. 

Ma, Y., Lai, G., Williams, D., Prejean, L., & Ford, M. J. (2008). Exploring the effectiveness of a field experience program in a pedagogical laboratory: The experience of teacher candidates. Journal of Technology and Teacher Education, 16(4), 411-432.

Ma, Y., Lai, G., Williams, D. C., & Prejean, L. (2008). Teachers’ belief changes in a technology-enhanced pedagogical laboratory. Journal of Educational Technology Development and Exchange, 1(1), 13-28.

Ma, Y., Williams, D., Prejean, L., Lai, G., & Ford, M. J. (2008). A model for facilitating field experience in a technology-enhanced model pedagogical laboratory. Journal of Computing in Teacher Education, 24(3), 105-110.

Williams, D., Ma, Y., Prejean, L., Lai, G., & Ford, M. (2007). Acquisition of physics content knowledge and scientific inquiry skills in a robotics summer camp. Journal of Research on Technology in Education, 40(2), 201–216.

Ma, Y., Williams, D., Prejean, L., & Richard, C. (2007). A research agenda for developing and implementing educational computer games. British Journal of Educational Technology, 38(3), 513–51

Williams, D., Ma, Y., Feist, S., & Prejean, L. (2007). The design of an analogical encoding tool for game-based virtual learning environments. British Journal of Educational Technology, 38(3), 429–437. 

Pedersen, S., Williams, D. (2004). A comparison of assessment practices and their effects on learning and motivation in a student-centered learning environment. Journal of Educational Multimedia and Hypermedia, 13(3), 283-306.

Liu, M, Williams, D., & Pedersen, S. (2002). Alien Rescue: A problem-based hypermedia learning environment for middle school science. Journal of Educational Technology Systems, 30(3), 255-270.